Travis Strikes Again Archive Cheat Codes

Travis

If yous picked upwardly Travis Strikes Again: No More than Heroes and are looking to requite those bugs a sound thrashing, we've got some tips to get you on the right runway. It's non the most complex game, but it's easy to get stuck in a estrus and forget the variety of options at your disposal to approach each run into. As well every bit general pointers (hint: dodge a lot), we've included an overview of every boss you'll face. Beware though - the real forcefulness of Travis Strikes Again come up from the lilliputian surprises it throws up, and naturally there are spoilers below. You lot've been warned!

General tips

  • Keep an eye on that beam sword charge. It becomes more powerful the longer y'all go without taking a hit, merely every swing depletes the free energy bar. Recharging is simple; click in the left stick and waggle the right Joy-Con.
  • Remember that using the toilets not only saves your game simply also magically replenishes your health (magic indeed, judging from Travis' wiping regimen).
  • Remember to level up from the intermission bill of fare to increment your assault damage – you earn XP with every enemy you defeat. Experiment with different skills, too. Nosotros found the Fly Chip's electric shock and quick dash of the 00 Scrap invaluable, simply at that place are loads to choose from. Find something that suits your playstyle.
  • Think carefully about the enemies attacking you. Prioritise annihilation that fires projectiles, then concentrate on melee. It'south usually best to articulate the crowd before taking on the tanks.
  • Attempt to line up accuse attacks (hit 'R' when charged and waggling the right Joy-Con) to take downwards as many enemies as possible. They're powerful and it'due south a shame to waste matter them on i lowly grub while the opposite side of the screen is teeming with baddies.
  • Ramen Shops are difficult to miss, then be certain to visit Bugjirou the ramen guy for a wellness and energy top-up.

Boss Guide

1. Electric Thunder Tiger Ii

Mid Boss – Sheepman Ruby

Immediately subsequently the third toilet you'll see an open up space and meet the get-go midboss. Sheepman Ruby charges at you and charges himself with electricity, simply isn't hugely challenging (none of the Sheepmen are). If you've ignored the contrivance button until now, this is an opportunity to get acquainted with information technology. Keep swinging and dodging and remember to utilise the skills you've picked up (the Shining Chip and the Psycho Chip).

Boss – Electro Triple Star

Electro Triple Star

Travis' video game hero, Electro Triple Star charges an easily avoidable laser beam, summons bolts of electricity that glow as circles on the ground before hit and fires balls of electricity that radiate out from his position. In phase two he activates four lights around the loonshit which must be destroyed every bit enemies spawn. A glowing strip on the flooring signals an incoming assail – spring away to avoid a stupor. Once the 4 lights are gone, just pummel him as much as possible, fugitive the occasional pulse wave he emits. Defeating Electro Triple Star will net you the Wing Fleck. Equip it immediately – it'south powerful lightning attack will come up in handy.

Electro Triple Star

ii. Life Is Destroy

Mid Dominate – Sheepman Green

Sheepman Green throws three green projectiles that are relatively piece of cake to avert and engages in some teleportation shenanigans. Merely watch his patterns and learn to dodge – you'll soon have him licked.

Boss – Doppelganger Patrick Granada Jr

Doppelganger

Murderous tendencies bated, Doppelganger is a bit of a pushover. As long as you've mastered the dodge, yous shouldn't have besides much trouble.

  • Phase ane. But dodge the occasional projectile and sentinel out for his teleport.
  • Phase 2. He then duplicates himself around the street – hit the fakes to reveal the true Doppelganger(!) before the timer reaches zero. He'll spawn giant spinning playing cards and floating purple guns that fire at you lot.
  • Phase 3. Like to phase two, though with more than projectiles.

That's it. Finish him and you'll selection be gifted a new skill chip.

Doppelganger

3. Java & Doughnuts

Mid Boss – Sheepman Imperial

In room 305. Similar to his swain Sheepmen, he's non fantastically challenging. This one launches homing missiles and spinning blades which hang mid-air for a while, but again, every bit long as yous've got your dodging skills down, he shouldn't prove as well much trouble.

Boss – Brian Buster Jr.

Brian Buster Jr.

Brian's got some decent punches and fires green energy balls at you, but liberal dodging should keep you articulate of the worst of it (nosotros found the 00 Chip very useful for getting out of the way). Once he's down to his final quarter of health some laser eyes activate on the statue behind him and rain down explosive pain on half of the phase, so be sure to scarper when the red circles announced on the ground. Once Brian is out of his wooden mechsuit, a few generous strikes from the beamsword should sort him out and pocketbook you the Strike Freedom Chip.

Brian Buster Jr.

four. Golden Dragon GP

Mid Dominate – Sheepman Yellowish

This one throws fire and releases a shockwave you must jump to avoid. Otherwise he's the same forage as normal.

Boss – Smoking King

Smoking King

Subsequently beating him in the drag race, you'll face Smoking King in an arena. He's got an convulsion-like move that radiates out in bursts, so make sure you leap clear beforehand. He also shoots out powerful fireballs. Go his health bar down to the cherry and he'll start releasing projectiles that fan out and doing flaming barrel-slams that quake the entire loonshit – fourth dimension your jumps to avoid them. Proceed at him and yous'll get the Physalis Chip for your troubles.

Smoking King

5. Killer Marathon

Boss - Mothership

Mothership

Well, if you count the Mothership as a boss so, yes, at that place'due south a boss. Simply get below the mothership and fire at the core. Hitting 'Y' releases a 360° explosion of bullets, so employ that if you're surrounded by missiles.

vi. Serious Moonlight/Damned Dark Knight

Mid Dominate - Sheepman Pink

This i summons hexes that shoot free energy assurance at you – pink ones. Simple plenty to dodge, this sheep is equally simple as all the others and should cause you few problems at this late stage.

Dominate – Viii Hearts

Eight Hearts

8 Hearts spins into a tornado that tracks after you pretty sharpish, so you lot'll have to be nimble. Simply go on moving and deal with the skulls he summons quickly. Banishing him gets yous the Crossbone Chip.

vii. CIA

Mid Boss

At that place's no traditional midboss, although yous'll meet Sheepmen on your travels. In full general, thin the horde before engaging them one-on-i.

Boss – White Sheepman

White Sheepman has a range of attacks to avoid, including a blackhole-style move that sucks you in, various homing projectiles, shockwaves to jump over and the power to cause damage by igniting squares on the floor. The strategy is the same as always – go on moving and use that quick dash to get out of the style sharpish. If you're depression on health, equip the 5 Fleck and wait until she moves to the centre and starts her shockwave attack – y'all'll be able to stay in one spot absorbing health while jumping to avert the waves. She'south got one seemingly unavoidable attack – a summoned ball of low-cal that emanates across the unabridged loonshit – and then you'll want at least 1 life in the bank. Once finished, you'll get the Dendrobium Chip.

White Sheepman

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Source: https://www.nintendolife.com/news/2019/01/guide_how_to_beat_every_boss_in_travis_strikes_again_no_more_heroes

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